Q'Sal

System Name: Q’Sal System
Star Type: Vigorous (White)
System Anomalies: Warp Turbulence, Asteroid Belt (Stations and Shipyards in belt)

Planet Name: Q’Sal
Body: Large
Gravity: Normal
Orbital Features: None
Atmosphere: Moderate/Tainted (Warp Taint)
Climate: Temperate
Habitability: Verdant
Landmasses: 1

Territory 1
Name: Surgub
Type: Swamp (Expansive)
Resources: Archaotech Cache, Minerals (Exotic Materials), Organics (Juvenat)
Landmarks: Reef
Native Species: unknown
Inhabitants: Humans (Chaos aligned, Voidfarers)

Territory 2
Name: Velklir
Type: Mountains (Foothills)
Resources: Archaotech Cache, Minerals (Exotic Materials), Organics (Juvenat)
Landmarks: Monument Mountain
Native Species: unknown
Inhabitants: Humans (Chaos aligned, Voidfarers)

Territory 3
Name: Tarnor
Type: Plains (Unusual Location, in desert)
Resources: Archaotech Cache, Minerals (Exotic Materials), Organics (Juvenat)
Landmarks: Inland Sea
Native Species: unknown
Inhabitants: Humans (Chaos aligned, Voidfarers)

Territory 4
Name: The Warp Wastes
Type: ruined
Resources: unknown
Landmarks: Craters
Native Species: unknown
Inhabitants: unknown

Known for their magic-infused technology and their wonderfully sleek ships, not to mention the constant scheming and infighting between the 3 cities, Q’Sal is probably the closest you’ll find to an Imperial world in the Screaming Vortex. Clean streets and little mutation seen is common. The shipyards are famous for their ships as well as upgrades to other ships, which would be wondrous were they not run by daemons and the warp. This is where ‘The Doomheralds’ arrives to fix the Yasha’s Folly….

Q'Sal

Ambitions of Chaos Cthulhuvong Cthulhuvong